![]() ![]() One thing I realized lately is that a style that is ok but has correct proportions is better than an artsy colourful style that has weird proportions. Feel free to do whatever style you want, as long as it roughly follows the proportions set by the skull. Once you draw on the skull, you don't need to follow it realistically like a realistic human head. Having a skull/foundation will help you by miles! Because you no need to worry much about proportions and those things later on. It does not need to be detailed because it's just a sketch which you will draw the "real lineart" on later. Spend a few hours doing the skull thing, until you can roughly draw this skull on different angles and shapes. Basically a skull sketch that you can always start with first, before you begin to draw for real. ![]() My suggestion is to look for some tutorials that cover how to make the "foundation" of a head. You also have good grasps on how to make a face more 3D-looking and not flat, which is a very important instinct to have. Like a man's head, which has sharper angles and jaws and such, that makes them masculine. The more lines and details are added, often times make them look more "defined". That said, when drawing a woman's face, I'd suggest that you only add in key details and lines, because women's faces are tricky to draw. The second one that you drew is much better because the line art gives more "clarity" (sorry if wrong wording, English is not my 1st language) to the drawing. Hey, I just stumbled upon this post while googling for "art feedback" forums! I really like the uniqueness of it, you seem to be on the way to develop your own artstyle, if this is your first serious venture into art. Those who criticize without offering anything constructive couldn't draw themselves out of a paper bag, and aren't worth listening to. Learn to identify the difference between constructive criticism and just plain criticism. You'll get better, and you can always go back and improve your older stuff.Īccept constructive criticism when it's offered, and reject/ignore any criticism when it's not constructive. If you compare your own art to that of someone further along in their artistic journey, you'll only demotivate yourself. Your art is yours, and your artistic journey is your own. You may find that the earlier art in the development of your game doesn't hold a candle to the later art, so you can go back and catch that early art up to the speed of your more recent skill set.ĭon't compare your art to others. You can always go back and refine that art into something better, and as you progress your skills WILL get better. ![]() As you build your game with this first-draft artwork, you'll get a better picture of where the game is heading. You may think it's ugly, but it's something. I suggest moving forward with your "first draft" artwork. ![]() Suppress your imposter syndrome, and keep moving forward. People can praise the art and exclaim how great it is, but you probably won't believe them, or you'll think they're just trying to be nice. No matter how skilled you get, you will most likely never be 100% satisfied with your artwork. Keep in mind, as an artist, you are your own worst critic. Make the thing with the skills you have now, and improvement in the art will come naturally through doing, and the more you make, the better it gets. If you worry about making your art perfect, you'll end up like me, just spinning your wheels in one place for years or decades and never actually making anything. ![]()
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